The title is the TLDR: Multiple Resist mods do stack, but with diminishing returns. Here's results I did from equipping various numbers of mods (from 0 Minor Resist Mods, then 1, then 2, 3, 4 and 5) and allowing a regular red bar Hobgoblin in the Nessus Lost Sector ('The Orrery') to shoot me once with its Line Rifle after each mod change, after clearing out everything else and leaving only. Destiny 2 Legacy DTR. Good in pvp due to void damage chain to other players in proximity to primary target. But the poison ticks are pretty aggressive and can finish off most enemies, or outright kill a mob with one arrow. 2 months ago on Steam. You need to be signed in to comment. Not Forgotten is another hand cannon to chase in Destiny 2 after earning the Luna's Howl hand cannon in the Competitive playlist, and here's how to get it. Nov 24, 2017 Our Destiny 2: Mods guide covers the basics of modding in the game, along with a breakdown of everything you need to know about Legendary mods and Infusion too. In Destiny 2, mods are an incredibly important way of improving your gear.
After three years of the original being one of the biggest and most-discussed games on the planet, Destiny 2 has few excuses to make the same mistakes twice. Bungie want us all to know they’ve listened: their own assurances on that point are nothing next to the campaign’s bombastic opening mission, Homecoming, which I’d played no fewer than seven times before the game’s console launch last week (at E3, and during two betas on three characters each).
Curious to see what came next, I picked up the console version. Forty-two hours later – not all of which was active gameplay, it must be said – here’s what I think.
Here’s everything we know about Destiny 2 so far.
Let’s start with the story. Compared to the awful missions of the original, Homecoming is a blessed relief. It varies its pacing with friendly NPCs and a standoff in the Tower plaza in which you’re seamlessly matched with other players. It raises hopes that the rest of the campaign will be as good, and the visually stunning follow-up mission, as your depowered Guardian flees an alien attack, maintains those hopes (even if it occasionally hits melodrama when shooting for poignancy).
Sadly, the middle half of the campaign slumps. You never again share the battlefield with friendly NPCs, difficulty is mostly trivial, enemy AI mostly simplistic. The original’s bad habits return: more running from A to B, more wave defence, more picking this up and putting it over here, then doing the same thing again twice more. It’s great that lots of cutscenes and voiceover give these rote actions a narrative context – honestly, this is a welcome improvement – but the spell they weave can’t help but unravel when the tasks themselves are so repetitive.
One step forward, one step nowhere
In fairness, I’m starting to think that some of this superficiality in your interactions with the world is a limitation of the MMO genre that games as a whole may never overcome. Guild Wars 2 and World of Warcraft – last time I played, anyway – suffer from similar problems. Everything needs to be replayable, the environment can never be allowed to change substantially, enemies need to respawn continually, and they need to act in a more open context than the corridors of COD, which must limit their behaviour. I can see Bungie are trying: the addition of Heroic mode in public events gives an important feeling of agency, in that you can try to pursue a tougher secondary objective for better loot.
Nonetheless, Destiny 2’s gameplay is at its best when it’s not in the static open world. The campaign’s opening and climactic missions are examples of this, and the highlight of the single-player content. Without spoiling anything, the final two missions are just jaw-dropping. I wish I could say more about the penultimate level, in particular, because it’s one of my favourite sci-fi settings ever.
Elsewhere, though, the campaign only stays engaging because of the environments (and a couple of dumbly fun tank missions). Here, Bungie’s artists have excelled themselves: Titan is a tangle of oceanic rigs in a stormy sea, concealing alien nests and cities that hint mournfully at lost grandeur. Io is a lonely, sulfur-stained expanse of mesas and canyons, choked by fossils and tree roots, its horizon dominated by the colossus of Jupiter. Nessus might be my favourite: a lovely contrast of white waterfalls and red grass, set against jarringly angular, sculpted cliffs. Having explored these places on console, they are yet another argument for getting this game on PC, where they’ll look their best.
And thanks to Bungie’s integration of story missions, public events, and isolated adventures within the open world, we can play in these environments for hours without any jarring load screens. This might be the most important of many quality-of-life changes the sequel has received, and it’s thoroughly welcome.
My only complaint in this department is that authoritative leaks from Kotaku and industry tipster Shinobi had led me to expect more. While it’s technically true that you can encounter friendly NPCs in the world, they take the form of a single, static overseer on each planet. Though a little clichéd, they’re fun to spend time with – Failsafe in particular is a delight – but there’s no stumbling on AI Guardians in the wild, no integration of social spaces with the rest of the environment, even though the Farm is meant to be a part of the EDZ. This feels like something Bungie wanted to do, but somehow couldn’t.
Endgame
As with the original, if you want a challenge, you’ll find it long after the campaign is done. I’m excited to be among the first into the raid, but until then, the Nightfall strike is my highlight so far. When the original launched, Bungie seemed to have confused ‘challenge the player’ with ‘make enemies stronger’, creating overpowered but just as dumb bullet sponges that were as fun to fight as sculpting ice by headbutting it.
The sponginess hasn’t entirely vanished, but this week’s prism modifier gave us the power to overcome it: the game’s three elements are cycled, and you can deal huge damage if you attack with the active one. After chipping slowly away at the boss, waiting on tenterhooks for the Void phase to kick in, the feeling of pasting the git with a Nova Bomb and seeing a whole chunk of his health vanish is immensely satisfying, and the elation after bringing him down is Souls-esque.
Finally, PvP has been another positive experience, partly because of some sensible changes from the original, partly because matchmaking hasn’t found my true skill level yet and I’ve been “going off” in every other match (I’m sure this will change in due course). Where grenades, Supers, and overpowered secondary weapons scuppered the original’s potential, adjustments to weapon categories and ability cooldowns have created a far more balanced, skilful game this time.
Slowed just a tad from its predecessor, I now really like Destiny 2’s pacing, which is like nothing else on PC: it’s not a mindless killfest like COD, nor an old-school arena shooter like Doom or Quake. The headshot bias is meaningful, but not decisive, as in CS:GO. Class synergies will give you an edge, but the game isn’t entirely built around them, as in Overwatch. I could talk much more about PvP, but that’s for the review. Suffice it to say that if you enjoy competitive multiplayer, Destiny 2 has something to offer, despite the baffling lack of dedicated servers. On a performance note, uncapped frame rate is another reason to get it on PC.
Being a Destiny player has always been a frustrating experience. It’s hard to see such potential being so unevenly fulfilled; when the original launched, its only flash of brilliance was its raid. Its first expansion, The Taken King, shone a little more often. Destiny 2 is brighter again, but Bungiestill haven’t fully polished some of its duller parts. They and Activision are also playing fast and loose with the community’s goodwill with recent changes to shaders and microtransactions, which do leave a bad taste in the mouth.
If you played the original on console and enjoyed it, you’ve nothing to fear – you’ll love Destiny 2, and PC should be a great place to play it, based on the strength of the beta and the importance of graphics in its appeal. If you’re undecided, know that you’ll need to tolerate a lengthy grind, and to dedicate a lot of free time to a new hobby game, in order to get to the good stuff.
If that’s you, then Destiny 2 is worth your continued interest. We’ll have a fuller verdict around its PC launch on October 24.
Destiny 2 is now free on PS Plus, and so better late than never, The Traveller welcomes another new batch of Guardians to the front lines. But whether you’re a returning veteran or total newbie, the question remains: Which class should you be rolling to make sure you have the best possible time in Destiny 2?
Destiny 2 might not be quite as baffling to newcomers as the first one was, but it can still be overwhelming. To help you get over that first hurdle we’ve put together some tips on how to pick a class and get into the action.
We’ve cherry-picked key info from our Destiny 2 class and subclass guide so that new and returning players alike can quickly get across what’s available in the Destiny 2 class-wise.
You have three classes to choose from, each with two returning and one new subclass, so there are plenty of options to explore. Have a browse and let us know which class you’re using or succeeding with in Destiny 2, whether you’re a newbie or a veteran of Bungie’s shoot-n-loot times.
Destiny 2 class basics
Destiny 2 offers players a choice of three classes, each of which has access to multiple subclasses. The three classes are Titan, Warlock and Hunter.
Aside from available subclasses, which we’ll get to in a moment, the primary differentiators between the three Destiny 2 classes are their armour level (squishiness), melee animation, class item, mobility ability (jump), class ability and favoured attribute.
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Titans are the hardiest but also the slowest class. They are capable of dishing out mega damage, and their Exotics tend to focus on ramping up their powerful Supers or particular weapons, notably assault rifles. A good all-round class, especially for beginners, capable of being a real help in with clever use of cover, or by soaking up enemy attention while the squishies hide in PvE.
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Warlock
Warlocks are exceptionally powerful if you study the skill trees and master the loops available through particular build combinations. However, they also recover from damage faster than any other class, and in the current meta (October 2017) that is proving a huge advantage in PvP especially. Their support abilities make them very welcome allies in both PvE and PvP, but you need to be smart about cover given your lower basic survivability.
Hunter
The quickest class, Hunters are arguably the most powerful PvP contenders – but only in the hands of real Crucible hounds who master the dodge, know how to put Mobility to use and leverage specific Exotics to their advantage. Although it isn’t immediately obvious, they have an important role in co-op PvE, generating Orbs of Light via Orpheus Rig (Nightstalker) or Golden Gun (Gunslinger) to power Super chains for mega team DPS, providing support buffs, and going invisible to sneak off and wait for revive timers when the rest of the team goes down. This is an undervalued skill! ![]()
Destiny 2 subclasses
Players are locked into their initial class choice in Destiny 2, but can switch freely between unlocked subclasses, with experience earned used to purchase upgrade nodes on each subclass tree.
Each subclass is aligned to one of three elements – Arc, Solar and Void – and are further differentiated from each other by super abilities and grenade types, unique passive buffs and attribute bonuses, and enhancements to basic melee and mobility abilities. Combined with class-specific Exotics, they are the key to putting together neat, synergistic builds.
Nine subclasses are available in Destiny 2 – three for each of the in-game classes. These include the three new subclasses added with Destiny 2. Your choices are:
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You can familiarize yourself with the full skill tree for each subclass through the links above, and we’ll keep these pages updated if anything changes via patch or update.
So, which class should I roll in Destiny 2?
It might be worth trying out a few different classes first before getting too invested to ensure you like your point. Testing out jumping and melee is particularly important – some players absolutely hate a particular’s class’s mobility ability – and you may find you fall in love with one melee over another, too.
If you’re pressed for time, here are some considerations. First and foremost, how do you like to play shooters? Do you like to charge in with shotguns, or hang back and snipe? Titans are fantastic in the front row, whereas Warlocks and Hunters have bonuses that encourage them to keep their distance.
How about mobility? Destiny in general is a game that encourages mobile play, but not everybody likes hopping around changing direction in mid air. If you do enjoy high agility play, the Hunter may be for you.
If what you really like doing is unleashing hell with special abilities, the Warlock is a good fit. While all the classes can be devastating in the right situation, Warlocks in particular compensate for their squishiness with an immense capacity for murder. If you like glass builds and min-maxing you can have an excellent time.
Beyond that, do you tend to group up, or are you a natural solo? The Warlock’s healing and buff abilities will make them a favourite friend in group situations. The Titan may suit those willing to work in teams to sort out the best tactical locations for cover. The Hunter, on the other hand, is kind of in it for number one (although, that said, a skilled Hunter uses their agility to provide support and revives).
Good Mob To Test Dmg Destiny 2 3
All of the classes are useful and a good time in PvE, but if you’re interested in PvP (Crucible), things are a bit trickier. As of October 2017, Warlocks are arguably the strongest class, since they can build their Recovery to max (10) with good armour choices.
Good Mob To Test Dmg Destiny 2 1
All classes are capable of building to at least 6 Recovery, though, and your playstyle may favour a more demanding arrangement; the deadliness of highly skilled Hunters is not something all of us will achieve, but those who do are dominant in every match. (Everyone loves a Titan who knows where to place cover, though, so don’t worry about it too much!)
Finally, and while it may seem frivolous, take a look at each class’s general appearance. Destiny 2 is a game about gear, and how you look is one way of showing off how impressive your collection is (Titan players tend to care less about it, but Warlocks and Hunters are all about style). Which class do you most like the look of? Capes, coats, or carapace…?
At the end of the day, Destiny 2 is flexible enough that you can have a good time playing as any class. See you online.
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